Schedule

Monday Night Madness Season 3

12 points races, 2 drop races.

 

With a mix of dirt oval, road courses and asphalt short tracks, this one is a real mashup of disciplines.  This series is currently composed of: Legends on road courses, 305 sprints on dirt, and Super Late Models on asphalt ovals, all using fixed setups. First 11 points races are set, after the 11th race the Points leader gets to pick what the last race of the season will be. There are 3 races that are non-point fun races also scheduled.

 

Events will start at 9:00 PM eastern, with an open 20-minute qualifying session before the race.

 

RC Legends, 30-minute timed race

305 sprints, no damage, caution laps don’t count, cautions on

SLM, 2 fast fixes, 1 set of tires, caution laps don’t count, cautions on

Wednesday Night ARCA Series Season 2

12 points races, 2 drop races. 3 None Points fun races

$25 to the Champion in Iracing Credits.

 

This series is the more traditional Stock car Racing, mostly ovals with a road course or two for added excitement. This will be a fixed setup series using the ARCA Menards car.  There will be an attempt to keep this to as many free tracks as possible, but will likely have 1-2 paid tracks in the schedule as well. All events will be around 100-mile distance, or about 45 to 60 minutes of racing.

 

Events will start at 8:45 PM eastern, with 30 minutes of open practice followed by a 2 lap 10-minute qualifying

period, this time will also act as a driver meeting.

 

Drivers will have a maximum of 15 incident points per race, if you hit 12 you will be docked 2 championship points and will be black flagged.  if you hit 15 you will be automatically disqualified. This number can be adjusted during the season if needed.

 

System Only Cautions

2 Fast Fixes

Single File restarts (except Super Speedways)

1-2 sets of tires based on track

75% Fuel tank

Lucky Dog and System Wave Around enabled

3 Attempts at a Green White Checkered

15 incident points per race

1 bonus point each for Pole, Most Laps Led, and Fastest Lap

2 bonus points for finishing a race with 0 incidents